Zombies of the Living Dead – Part One

Introduction to a Zombie Nightmare

Hollywood zombies are overrated. Those crazy “Living Dead” movies, although horrifically exciting, are not based on reality. Sorry to burst your blithering bubbles, folks! So what is the reality behind zombies, those reanimated corpses that are accursed and accused of stumbling around and pursuing helpless victims? What is the origin of these strange creatures called zombies? What factors or ingredients are put together to transform a regular human into a deathly “unalive” zombie? What is their diabolical purpose? What insidious masterminds are behind these dreadful undead zombies? We will delve into these questions and unravel the hideous truth!

The Hideous History of Zombies

Technically, a zombie is a dead human that has been revived or supernaturally resurrected, and although Hollywood has been known to revive many of these corpses from graves, the real scoop is that voodoo witchdoctors are actually behind it all. These unromantic necromantic wizards know the real secrets for causing death to their victims and then reanimating them, transforming them into mindless, lifeless, obedient servants.

First let’s get into the morbid background about these deadbeat characters. Etymologically speaking, the modern word “zombie” is debatable, but the strongest possibility is that it comes from the Haitian Creole word, zonbi. Essentially a zonbi is a person who has died and then is resurrected. In the Haitian Voodoo cults this has a negative if not a diabolical connotation.

The ghastly art of zombification originated from the Voodoo religion which came out of Africa, particularly West Africa, where in the 17th century primitives were captured, who in turn became wretched slaves, and most likely they developed their sinister art to get back at their captors. This voodoo cult consisted of a combination of primal African religious ritualism and Roman Catholicism that European settlers brought to the land.

The voodoo arts are found in various countries across the world, such as Haiti, Benin, China, Japan, parts of South America, and many of the black communities in North America, particularly the South, and it was especially popular in New Orleans.

The Diabolical Art of the Dead

The insidious practice of voodoo zombification became commonplace on the island of Haiti in the Caribbean Sea as performed by sorcerers and witchdoctors in particular, or as some are called “bokor” or voodoo sorcerers.

These sinister necro-wizards would capture unsuspecting individuals to perform their evil magic on them, usually through a specific spell, or by giving them a magic potion, which actually amounts to a poisonous drug. The victim would undergoes a death state and was usually buried for a period of time. Then the victim was resurrected and could be used as a mindless servant to obey its master’s bidding. They were technically brain-dead, and were void of self-awareness, but they functioned at an unconscious level where the free will is completely suspended, whereby they could only heed the will of their master. Often they were used as thugs or even assassins, to commit crimes or such misdeeds. For example, the dictator of Haiti in the 1960s, Papa Doc Duvallier, created a special army of zombies, to go out on various missions, performing various misdeeds, whether to just rough people up or to murder them.

There have been cases of individuals that died, and then they were buried by their families as expected, then many years later they were resurrected and came back to life, but as lifeless lethargic humans in most cases, although some did seem somewhat cognizant. Obviously these individuals were victims of voodoo witchdoctors.

Certain accounts describe a real life zombie in this way: “The eyes were the worst. It was not my imagination. They were in truth like the eyes of a dead man, not blind, but staring, unfocused, unseeing. The whole face, for that matter, was bad enough. It was vacant, as if there was nothing behind it. It seemed not only expressionless, but incapable of expression.” This is from William Seabrook, who wrote The Magic Island, where he claims to have had first-hand encounters with these zombies in Haiti. (source from Voodoo Zombies at Monstrous.com)

Obviously this description sounds a lot like those Hollywood zombies, so I can see where the moviemakers got their weird ideas. Or do they just have an overactive imagination?

God of War 3 Review – Some Facts You May Not Have Known About GoW3

The first playable God of War 3 (GoW3) Demo was shown live at E3 2009. We will review various elements of the GoW3 game like Gameplay, Graphics, Sound, Replay value, etc.


Hit Start on the PS3 controller and you see Kratos on a narrow path on a mountainside. The Sun God Helios seems to buzz around on his Sun Chariot, but we can rip his skull later. More pressing matters are at hand (or blade). You are immediately drawn in the action as the soldiers from the Army of Olympus surround you. Tapping SQUARE to hack and slash is typical of God of War. However, Kratos can now Grab in different styles using various buttons. Grab enemies using CIRCLE and then you can use different buttons to throw them, use as battering ram, rip it away, etc.

Kratos’ sub-weapons are now available on the D-pad and can be switched mid-move. Previous God of War versions had the sub-weapons as combination of R1, R2, L1, L2 and SQUARE, TRIANGLE, CIRCLE and X. Not any more. In GoW3, simply press the down button for the Cestus, and the right button for the Blades. The Cestus is good for close-up melee fighting, whereas the Blades are suitable for general attacks.

The Amulet of Fates from God of War 2 has been replaced by (Apollo’s?) Fire Bow. Unlike Typhon’s Bane, the magic meter for the Fire Bow regenerates automatically. You can make 6 hits to drain out the Fire Bow meter. The meter fills up completely after another 5 seconds. That is useful, considering that you don’t have to conserve your Fire Bow only for boss battles.

A thoughtful innovation has been done with the Quick Time Event buttons. Previous God of War games had the QTE button prompts appear in the middle of the screen. In God of War 3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. L1 and R1 come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This is a commendable addition to this epic series as we don’t have to stare at the screen during the finishing moves of a boss-battle to see the button prompt. Just observing towards which side of the screen the prompt comes up, determines which buttons to mash making it just that little bit easy.


God of War 1 & 2 had a varying framerate; the same has been continued in GoW3. The framerate varies between 30-60 fps. Stig Asmussen has followed in the footsteps of Cory Barlog and originally David Jaffe who wanted important scenes in the game irrespective of the framerate. However, Stig has reiterated that the framerate will not go below 30 fps.

The vivid art direction comes to the fore, as Kratos makes his way across the picturesque mountainsides to the city of Olympia, bludgeoning and battering the Army of Olympus creatures like undead soldiers, Centaurs, Harpies & Cyclops. A lot of thought has gone in each move. The attention to detail can be judged by the fact that each teeth of Kratos were separately modelled.

The processing power of the PlayStation 3 has been used to its maximum. In God of War 2, we could see only 15 enemies on the screen at a time. This has been beefed up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000 in GoW2. And we haven’t even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). In the Demo, the Fire Titan Perseus is shown in the background; a monstrous living being made of volcanic rocks and molten lava that flows down his body. The Fire Titan Perseus is pitted against the Sun God Helios as an engrossing backdrop while Kratos slashes the undead soldiers in the foreground.

The Demo has a resolution of 720p. The final in-game resolution will be 1080p & 1080i.


After Gerard Marino’s amazing score in GoW2, GoW3 music seems like another hit-to-be. The music really rouses you up. The background music differs depending on the game situation and blends perfectly with the overall tone of the game. When you are alone, the score simmers quietly, and drums up forebodingly, when you are about to face baddies.


The story is set 3 hours in the actual game. It has been confirmed by Stig that the demo is in-game part and not a separate play-through. We are left to fill in some blanks as to: the whereabouts of the Blade of Olympus, lack of a magic meter, how the sole sub-weapon Cestus was obtained, why does the Fire Titan Perseus attack Kratos, etc.

However a few things have been verified by Stig: Kratos will battle 5-10 Gods including the Gods seen on the balcony during the final scene of GoW2. He wont have sex with women; which could mean men (heaven forbid!) or Goddesses (yummy!) The Titan Gaia and the Blade of Olympus left out in the trailers & demo will make a comeback in GoW3.


Stig Asmussen has declared, “We want this game to show what the PlayStation 3 is capable of.” That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise. The background score is awe-inspiring. The Firebow and the QTE positioning are commendable additions to the gameplay. The beautiful graphics use the full power of the PS3.

The bottomline is that the potential & possibilities in God of War 3 are unlimited. It is like a Chest filled with Magics Orbs waiting to be opened.

Honoring Ancient Ways With Sanskrit Tattoo Designs

In my parents generation, tattoos were the providence of criminals and thugs. The only “respectable” types to get inked were soldiers. These days, tattoos are much more mainstream-popular with everyone from students to businessmen. Some of the more popular types are sanskrit tattoo designs.

It is more and more common now to see a sanskrit design on the lower back or arm of the spiritual,lovers of art, or even those who collect memories by scrapbooking.

The Mother Tongue

Sanskrit is believed by most to be the origin of language. Having a sanskrit design, in a sense, transcends time and connects you with the ancient ways of mysterious places.

Another interesting fact is that sanskrit is a very precise language, and is not subject to the ambiguities of english.

This means that Sanskrit is a good “in memory” tattoo design.

Let Your Skin Whisper of Ancient Things

In memory tattoo designs are normally symbols or meaningful phrases. Generally they mean something special, and show adoration of a loved one or serve as a reminder of a special time.

To make your in memory tattoo design stands out, Sanskrit tattoo designs can be used instead of typical English letters. Find the characters that translate into your lovers name, or a symbol that represents a beloved ideal. Bring the translation to a tattoo artist, and have a permanent reminder.

Sanskrit tattoo designs aren’t just for lovers. If you have a spiritual message or concept that is part of you, Sanskrit tattoo designs are perfect way to communicate your message of praise and gratitude. Sanskrit is (and was) believed to be a spiritual language. A divine message in a divine language.

Perfect Symbols for the Artistic and Adventurous

For an art lover or a lover of history, you can’t go wrong getting Sanskrit tattoo designs done. The Sanskrit language has a rich history that cannot be ignored easily. Representing your passions and interests via permanent art is a satisfying way of connecting with who you are.

A Sanskrit tattoo is an easy way to show people that you love art. The horizontal design and curved edges make it a very flexible script to design, and thus can be drawn in as simple as an armband or an elaborate image.

Old and New

Although it is true that the Sanskrit language is considered dead, with the birth of Sanskrit variations, we can say that the ancient language is new again.

In fact, the use of Sanskrit tattoo designs make the Sanskrit language “undead” even if the language isn’t spoken to outloud. Your skin speaks the ancient language.